Superior storytelling improves this interactive thriller, as seen in the Dusk Falls review. A creative, albeit somewhat monotonous, branching interactive thriller told from various perspectives and includes character histories
Chapter 1 Desert Dream
From Sacramento, California, to St. Louis, Missouri, a family is traveling by car in a difficult situation. There is undoubtedly some unsaid tension between the mother and the grandfather, the child is exhausted, and the father appears to be struggling. Although you don’t yet know the reasons, it seems like not everyone is excited about this cross-country transfer. When the little family stopped at a roadside motel for the night, they became involved in an escalating standoff when they were taken hostage by three brothers who had just robbed a sheriff. Just as I was starting to become interested in this small-scale home drama, things started to go wrong.
The six-hour campaign may simply be something you want to play numerous times because of the ongoing moral struggle.
As Dusk Falls is a branching thriller, you can play it out from both the antagonists’ and the victims’ points of view. Your decisions, including what you say and do, how quickly you open a window or go for someone’s pistol, and other actions, have an impact on what happens to everyone at the end of the story, both right away and hours later. This makes you care about every character, especially as you start learning about their pasts after the suspenseful set-piece of the hotel stand-off. Additionally, because the interests of the characters you’re portraying are frequently at odds with one another, it puts you in some terrible circumstances.
Depending on the sequence of events you select, such as confronting a mugger with a shotgun or attempting to talk with him, these personalities and their goals might change drastically. Everyone has a different perspective on Two Rock and its history, and even if a non-player character in the story starts off as the villain, things rarely stay that way for very long. The ongoing tug-of-war over morality is there here, and you might find yourself replaying the six-hour campaign more than once—not because you have to, but because choosing multiple pathways and learning about these vastly dissimilar stories is so rewarding.
Don’t automatically assume the option that seems the most obvious will always result in the desired conclusion. It’s fantastic that As Dusk Falls highlights which decisions are the key ones with a huge sign overhead. Nearly none of the core cast is secure because these cascading events are a constant source of unexpected outcomes. As a result, situations can quickly get out of hand. If you’re particular about how a playthrough should proceed, it’s also simple to go back to a choice that didn’t turn out the way you wanted.
The plot is what makes this game intense, not the gameplay.
As Dusk Falls is a masterpiece of branching storytelling that makes the most of its comic book-style graphics. This allows you to fill in the blanks with your imagination, which works surprisingly well during some of the more violent situations. Although it is a strong solo experience, its eight-player option makes it a likely hit at social events with both gamers and non-gamers. Fans of criminal dramas like Breaking Bad and Fargo will love it because of its wealth of options and the emotional impact of its emotive voice cast.
Almost no one is immune to the effects of your decisions, yet even if you make a decision that has an unintended impact or screw up one of the many straightforward quick-time events, the plot can still manage to take several unexpectedly interesting turns, even on consecutive plays through. This makes it enjoyable to return to it time and time again until you learn the secrets of each character and can mentally put the whole plot together.