The Final Escape Room in Escape Academy. We’ll walk you through every stage of the “What Lies Below” escape room in Escape Academy so you can complete it.
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You must follow these steps in order to complete the “What Lies Below” escape room.
To gain the code to unlock the locker, first take the glasses from the statue and open the lockers.
(Right 10, Left 25 & Right 15). You will receive the pin and the test sheet as a result.
In the machine to the left of the door, insert the test sheet, choose ACE, and then click the button.
Take the battery off the shelf in the first puzzle room.
Find the letters you need to mark on the exam sheet by following the tiles that now appear on the screen.
To enter the second puzzle chamber, use (BCD).
You will notice BCD all have the same target and no smoke is coming out of them.
Connect the entrance and exit pipes to each lettered block in this room. The
The letters you must mark on the sheet are those with a green light (ADE).
A is one of the Correct letters.
If you connect the other letters they will not turn green.
Incorrect, B and C do not turn green.
In the second puzzle chamber, you must decipher the signs’ morse code and then examine the light patterns on the blocks to determine where each block belongs.
Once they are all in place, they will show you which letters on the sheet you need to mark: B and D.
You must set several tanks under the machine in the following chamber to discover what each one of them stands for. Mark the sheet with the water symbol after that (D).
When you’ve solved every riddle in every chamber, head to the space between rooms 2 and 3 and use the pin there to unlock the vent.
Use the water on the first terminal in this room. Then, make your way to the terminal on the left and underline each letter that is located exactly where the underlined letters are on the sheet.
Place the blocks to create stairs leading to the top floor of the room with the terminals in the space with the morse code signs. Here, push the red button to descend to the bottom floor using the ladder.
Take the battery to puzzle room 2 and charge it there by placing it on one of the towers. now connect it to the room’s central terminal.
Now type the upcoming words into the 4 screens positioned around the room’s center.
STOP, WIPE, REFRESH & UNDO.
Fun is a Form of inefficiency. UNDO
S+2 is U, M+1 is N, F-2 is D N=+1 is O
Total control is just the start Opposite. STOP
Opposite of start is STOP
Paramount is student compliance. WIPE
Flip the M and you have W IPE
Friendship is a waste of resources. REFRESH
Put the letters in order R is 1 and 4 = REFRESH
To end the escape room and the game, input “SHUT DOWN” on the last screen.